[duhn-juh n] /ˈdʌn dʒən/
a strong, dark prison or cell, usually underground, as in a medieval castle.
the keep or stronghold of a castle; donjon.
a close prison cell, often underground
a variant of donjon
c.1300, “great tower of a castle,” from Old French donjon “great tower of a castle” (12c.), from Gallo-Romance *dominionem, from Late Latin dominium, from Latin dominus “master” (of the castle; see domain). Sense of “castle keep” led to “strong (underground) cell” in English early 14c. The original sense went with the variant donjon.
different from the ordinary prison in being more severe as a place of punishment. Like the Roman inner prison (Acts 16:24), it consisted of a deep cell or cistern (Jer. 38:6). To be shut up in, a punishment common in Egypt (Gen. 39:20; 40:3; 41:10; 42:19). It is not mentioned, however, in the law of Moses as a mode of punishment. Under the later kings imprisonment was frequently used as a punishment (2 Chron. 16:10; Jer. 20:2; 32:2; 33:1; 37:15), and it was customary after the Exile (Matt. 11:2; Luke 3:20; Acts 5:18, 21; Matt. 18:30).
(used with a singular verb) Trademark. 1. a role-playing game set in a fantasy world resembling the Middle Ages. Abbreviation: D&D. noun trademark for a fantasy role-playing game in an imaginary medieval world; by extension, any complicated and unpredictable situation in which one is involved
- Dung fly
noun 1. any of various muscid flies of the subfamily Cordilurinae, such as the predatory yellow dung fly (Scatophaga stercoraria), that frequents cowpats to feed and lay its eggs
/ˈdʌŋə/ noun 1. an old decrepit car 2. any old worn-out machine
(Neh. 2:13), a gate of ancient Jerusalem, on the south-west quarter. “The gate outside of which lay the piles of sweepings and offscourings of the streets,” in the valley of Tophet.