Oberon plus classes and methods by H. Moessenboeck & J. Templ, 1989. See Oberon-2.
[“Object Oberon – An Object-Oriented Extension of Oberon”, H. Moessenboeck et al, ETH TR 109 (Apr 1990)].
[“Object Oberon – A Modest Object-Oriented Language”, H. Moessenboeck & J. Templ, in Structured Programming 10(4), 1989].
[noun ob-jikt, -jekt; verb uh b-jekt] /noun ˈɒb dʒɪkt, -dʒɛkt; verb əbˈdʒɛkt/ noun 1. anything that is visible or tangible and is relatively stable in form. 2. a thing, person, or matter to which thought or action is directed: an object of medical investigation. 3. the end toward which effort or action is directed; goal; […]
[ob-jikt-awr-ee-en-tid, ‐ohr‐, ob-jekt‐] /ˈɒb dʒɪktˌɔr iˌɛn tɪd, ‐ˈoʊr‐, ˈɒb dʒɛkt‐/ adjective, Computers. 1. pertaining to or denoting a system, programming language, etc., that supports the use of objects, as an entire image, a routine, or a data structure. 1. (OO) See object-oriented programming. See also object-oriented analysis, object-oriented database, object-oriented design. 2. vector graphics.
- Object-oriented design
programming (OOD) A design method in which a system is modelled as a collection of cooperating objects and individual objects are treated as instances of a class within a class hierarchy. Four stages can be identified: identify the classes and objects, identify their semantics, identify their relationships and specify class and object interfaces and implementation. […]