(1) In networks, collision detection is the process by which a node determines that a collision has occurred. Collisions occur with most networks, so a protocol is required to recover from such events. Ethernet uses CSMA/CDas its collision detection and recovery system.
(2) In virtual reality environments, collision detection is a program interface that determines how close a user is to a real physical objects and will stop their movement before colliding with the object.
- collision domain
A group of Ethernet or Fast Ethernet devices in a CSMA/CD LAN that are connected by repeaters and compete for access on the network. Only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network in order to avoid data collisions. A […]
Collocation or co-location refers to the placement of multiple satellites near each other in orbit to use a single fixed receiving antenna to receive signals from all the satellites.
A server, usually a Web server, that is located at a dedicated facility designed with resources which include a secured cage or cabinet, regulated power, dedicated Internet connection, security and support. These co-location facilities offer the customer a secure place to physically house their hardware and equipment as opposed to locating it in their offices […]
- colocated server
When used in reference to Web sites, a colophon is a description of the tools, systems and resources used to create the Web site and keep it operational. The colophon serves to acknowledge and give credit to all the resources that combined to produce the specific site. A site typically will devote a separate page […]