An API for manipulating and displaying three-dimensional objects. Developed by Microsoft, Direct3D provides programmers with a way to develop 3-D programs that can utilize whatever graphics acceleration device is installed in the machine. Virtually all 3-D accelerator cards for PCs support Direct3D.
Another 3-D standard offering similar functionality is OpenGL.
A software interface standard for transferring video processing from a PC’s CPU to the video adapter. The standard was first developed by Intel and called the Display Control Interface (DCI) and is now supported by Microsoft with the name DirectDraw as a registered trademark. When the CPU is not busy, the Windows Graphics Display Interface […]
Intended for computer game development, Microsoft DirectPlay is a media-independent networking API that provides networking services at the transport protocol and session protocol levels. *DirectPlay’s media independence means that DirectPlay sessions can be run on TCP/IP networks, IPX networks, and over directly connected modems and serial cables. DirectPlay’s media independence also allows it to be […]
A set of APIs developed by Microsoft that enables programmers to write programs that access hardware features of a computer without knowing exactly what hardware will be installed on the machine where the program eventually runs. DirectX achieves this by creating an intermediate layer that translates generic hardware commands into specific commands for particular pieces […]
- Direct Access File System (DAFS)
Direct Access File System (DAFS) is a file-access sharing protocol that uses memory-to-memory interconnect architectures, such as VI and InfiniBand. DAFS is designed for storage area networks (SANs) to provide bulk data transfer directly between the application buffers of two machines without having to packetize the data. With DAFS an application can transfer data to […]
- Direct Web Remoting (DWR)