The creation or mapping of game levels in video and computer games. Level design requires specific design tools and software that enables the designer to build levels for a specific game. Level designers have specific roles within the game development process, however a growing trend is also on fans of specific games creating levels for those games that can be distributed over the Internet.
(1) A collection of files. (2) In programming, a library is a collection of precompiled routines that a program can use. The routines, sometimes called modules, are stored in object format. Libraries are particularly useful for storing frequently used routines because you do not need to explicitly link them to every program that uses them. […]
libpurple is a development library that is used as the core of an IM program. When using libpurple, developers basically write a user interface (UI) for this core code. Developers can write a program in C or C++ that provides all the windows and dialogs and any thing that the user will interact with. The […]
(n.) (1) A contract that grants a party explicit rights to use intellectual property. (2) A digital permit containing descriptions of rights that can be applied to one or more pieces of content. (v.) To grant the right to use intellectual property.
- licensing collective
An organization that represents a large group of individual rightsholders in negotiating and administering blanket licenses. The American Society of Composers, Artists and Publishers (ASCAP) is an example of a licensing collective.
- light archive
(n.) In reference to data storage, an archive that can be accessed by many authorized users. Access to the data is open to all the members of the “community” that have a need for the data. Compare to a dark archive.