eve online
a player-driven persistant-world mmorpg, developed by ccp games. eve contains “the world’s largest game universe”, spanning thousands of solar systems, each with their own planets, stations, asteroid belts and moons. players advance through the game based on the learning of skills (which advance in real-time, even when the player is not connected to the game), attributes (which can be increased through the training of learning skills, or the usage of implants) and the acquisition of wealth and items (modules, ships, materials, etc can all be sold and bought for the in-game currency, isk).
unlike most mmorpgs (e.g. world of warcraft, runescape, etc), the eve server is not split up into shards – i.e. there is a single server which all players connect to. the eve universe is persistant, so if a player leaves the game, the universe will continue to exist and be changed by the actions of npcs and other players.
many of ccp’s staff have eve-related blogs, discussing what they are working on and problems they may have encountered. unlike a lot of game developers, ccp are very open with players and explain how the game works internally. for example, ccp have released that the eve server program is written in stackless python, along with many algorithms and equations for learning time and other in-game statistics.
eve costs $14.95/€14.95 a month (correct at time of writing). the servers have a daily downtime period, between 11:00 and 12:00 gmt to allow for a server reboot and minor server-side patches and fixes to be applied.
at current, the game is available only to microsoft windows users, although support for vista is incomplete. it may be possible to play the game on linux using either wine or cedega.
– i was doing some pirating the other day on eve online, i took out a megathron using only a rifter!
8 more definitions
internet sp-ceships. which is serious business.
when ever i tell my boyfriend to stop playing eve online he stands up and yells at me saying “you don’t understand eve. it’s serious buisness.”
an mmorpg that revolves around flying sp-ceships. the best pvp mmorpg in existance not only because of the combat system but because when you die, you really do lose everything you were using at the time unlike wow where it gets a little damaged and you just repair it :/
“omg gank”
“your allience couldn’t kill sh-t, i could own all of yous, you all suck.” – the usual smack talkers
“eve online sucks”
“go play wow carebear”
what is eve online?
eve is a m-ssive multiplayer online game (mmog) set in a science-fiction based, persistent world. players take the role of sp-ceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.
there are a few things that make it very different to other mmo’s
1. it is in sp-ce and not some rpg style fantasy world.
2. to advance your character, skills are trained. they will continue to train till it is completed if you are online or not.
3. everyone is on one server (thats over 22,000 players on one server. they are upgrading the entire server cl-ster in feb)
4. it is made by a small icelandic company called ccp, not a big american company, therefore ccp listens and interacts with its customers.
www.eve-online.com
“omg this game is so much better then wow or eq, and i dont have to even play it all the time to get good at it, d-mn this game is cool.”
hey man, have you seen all the awards eve online got?
a good mmorpg game…yet it takes away a man’s s-x drive….and the motivation to pretty much do anything else.
my roommate and his brother play eve online, both are interested in nothing else.
i could rip my clothes off in front of him, but he’d just say “outta the way. i’m playing eve”
a game, online, and now on mac and linux!
“my friends all want me to play eve online. now that theres a mac version, i can! yay!”
a fly m-th- of a game. addictive, but fun. chicks dig it
hey white-boy, you sure look fly playing that bad m-th- of a game
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