Second Life


second life is the landfill of the world wide web. a place to go when you want to act out a life that would otherwise get you locked up, killed or possibly leave with one if not many deadly infections. the one positive or useful feature on the website that is the fact that if you are looking for a murderer or child rapist and have the resources to monitor second life for a single 72 hour period then you are almost guaranteed to find them them there.
did you see the news last night about the cops catching a murderer on second life?. they also found a pedo two lost goats and a guy wanted for raping a horse too.
15 more definitions
a game where desperate people with no lives or friends get to live out their dreams of social acceptance and s-x.
the vast majority of second life players are unattractive and socially awkward.
with second life, nerds everywhere that are deprived of s-x in their 1st life can have virtual s-x in their second life. woo!
a digital world where people without a first life mingle and be pathetic togethor in harmony.
“timmy and i play second life and then we watch reruns of our middle school graduation while masturbating.”
an unstable, unsecured virtual real time chat platform/medium, that claims no responsibility for anything, brought to you by the creator of an internet video conferencing sofeware, which was later acquired by realnetworks. players are generally in their 20s or 40s’
where one (as a predator or victim) can waste lots of real time and monies w/ delusions of reliving a bettered remembered “glory days” as any s-x or creature or thing, killing time w/ desperate housewives, retirees, drunks, the mentally ill and different dregs of ppls on government -ssistance, validating their time playing by creating cr-p or on s-xual conquests, while they avoid their real life (aka 1st life) waiting for their 3rd life (aka death).
recent media attention, i.r.s., pedophilia, hacked accounts, constant kiddie scripted disruptions.
second life “come for the hoes, stay for the lolz!”
second life “i hang on second life waiting for wow to finish their maintenance.”
second life “where ps/coding skills make you are g-d!”
second life “the internet’s’ final frontier for your rents!”
second life “one word, lag!”
a terrible online video game, where old men/women or very young men/women go to do things such as have s-x or become stupid things, such as “vampires” in the game.
40 year old virgin male: yo man im a vampire in secondlife!!1
11 year old virgin female: kool dude lets have s-x
40 year old virgin male: ok!
a m-ssive multilayer online game made by linden labs, referred to as sl for short. it functions as an online metaverse where the content is created by the users from in game resources, and things uploaded from the computers of the users. because of this the game has its own economy, and in game money (lindens) can be traded for real world money. the game is free to play, but a fee is required if a player wishes to own in game land. land in the game is divided up into islands, the islands are set from the linden labs owned mainland, to the private islands that sit apart from the mainland collection of islands. a island on sl is more commonly known as ‘a sim’. almost anything can be found in second life from shopping to dance clubs, to cyber s-x, and even roleplaying sims.
second life is an m-ssive multiplayer online game.
a virtual world where it’s so much more fun to be a griefer by loading up on bombs, guns, nukes, and other weapons to go around shooting people, blowing up events, and p-ssing people off than it is to actually waste your time & money in an otherwise pointless nerd role-playing exercise.
those losers in second life just hate it when i walk into their precious little “virtual party” and just start lobbing grenades all over the place.
a virtual world created by a company based out of california known as linden labs. the world takes the form of a collection of “sims” owned by players which cost an amount of rent to ll per month. each sim is based off of a physical server at ll headquarters. in-world money, known as lindens can be exchanged to real world money (most world currencies) and it is this fact that makes second life so successful. unlike other mmogs (m-ssive multiplayer online games), second life offers the opportunity for the acquisition of real world profit.
i just got rich selling virtual sh-t that doesn’t even do anything on second life.

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