pattern
The term pattern relates to the use of patterns in architecture. A pattern is the formalization of a problem/solution pair, used to make an object-oriented design decision. The purpose of a pattern is to codify existing design knowledge so that developers are not constantly re-inventing the wheel. Also, by naming these patterns, it eases communication among developers. The term pattern was first coined by Christopher Alexander et al. in 1977. * [Source: Patterns in Object-Oriented Development]
Read Also:
- pattern recognition
An important field of computer science concerned with recognizing patterns, particularly visual and sound patterns. It is central to optical character recognition (OCR), voice recognition, and handwriting recognition.
- pay-per-sale
A type of affiliate marketing program where the advertiser pays the affiliate based on conversion of sales. If a customer follows an affiliate link to the advertiser’s site and makes a purchase in accordance with the affiliate agreement, the affiliate is paid. Affiliates can earn a higher commission through pay-per-sale affiliate programs, however these types […]
- pay-per-lead
A type of affiliate marketing program where the advertiser pays the affiliate based on conversion of leads, such as a file or software download, completion of a sign-up form for a newsletter, trial offer sign-up, or other desired action. If a customer follows an affiliate link to the advertiser’s site and completes the required action […]
- payload
The term used to describe the malicious activity that is the result of an activated computer virus. While not all viruses have a payload, some payloads will perform destructive actions.
- payload trigger
The action or condition that causes a virus to activate. Some viruses may activate on pre-determined user actions, a certain program activation or even on a set date and time.