everquest


a highly destructive psychological plague released by the neo-n-z- affiliate, verant. symptoms of the virus include a brief sense of accomplishment followed by a rapid succession of worthlessness, the inability to function in a social setting, and permanent detrimental effects to one’s chances of getting laid. the only known cure is suicide, or everquest ii.
“everquest only seconds linux as a birth control method” – anonymous
the second most effective birth control method next to linux.
people who play eversh-t will never get p-ssy
an online role playing game.
honey did you feed the baby while i was gone the last week?
oh sh-t i forgot, i was playing everquest the whole time!
created by people just as lonely as the people who play it. you play a gnome, elf, fairy or (imagine this) a man. your goal is to loose your job, wife, family, money, ability to use muscles (besides clicking fingers and wrists), and life to this game. your character collects graphical swords and potions in a never ending quest to obtain level 99 status. if you do, you are transported (in real “life”) 10 years into the future, with no idea how the outside world looks, or how the sun looks for that matter.
“yo jim! i aint seen you 10 years! where have you been?”
“yae carl, i’ft been defeating dragons and healing the week in milotaph, a starved colony. i’m a level 96 demi-g-d, and i must make haste to the local tavern to buy yet more lotion and energy serum. good day villager.”
“so, i guess you aint on for basketball then?”
also known as evercrack because of it’s incredibly addictive nature.
friends don’t let friends play evercrack.
“man committed to an asylum after paranoia attacks related to a 72-hour game of everquest”
a m-ssive player to player online game.. utilizing many servers and having as many as several thousand people in one server at any given time. often put down for its out of date graphics, but can be suprisingly addictive if played. a player can do what he wants, but conequences may ensue. average everquest player is stereotyped as a nerdy loser with nothing better to do that feel up wood elves in the forest, but in reality, just about every type of social cl-ss, every race, and every hobbiest, and gamer play this game. its just the majority of these people seem to have no life. ((everquest player for two years.. active duty united states marine corps ))
everquest is a very addicting and different game than most other people are used to.
something that slowly withdraws you from ‘real’ life, in which your daily ch-r-s become a means to a never ending end – hence the ‘ever’ in quest. the more you play this game, the more it will strangle you. ‘real’ life activities such as waiting for the bus will most likely entail vivid thoughts of what you’d do if you could catch a female dark elf in real life or perhaps weighing up whether or not to buy a mug that makes you more intelligent. enjoyment does not come from the actual play of the game as it is extremely repetative, rather it comes from the immense sense of power you hold over ‘newbies’ or those of lower ‘level than you – overall then, quite a decent computer game.
“dave’s gone mad playing everquest and consequently now thinks he’s level 60 necromancer”

“mike used to play everquest all day but now he just snorts ketamine insted”

“jonny’s wife gave birth but he stayed at home playing everquest”

“although bobs mother was having a heart attack, he was just too close to leveling to phone the emergency services in time”

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